Agile Product Delivery Workshops

Our Scrum Games

We teach Scrum, Agile principles, relative size estimation, writing user stories and more in two day sessions using Lego®.

We also deliver advanced training and consulting on moving from doing Agile to BEING Agile.

We offer training on specific topics such as Agile estimation, Writing Good User Stories (and how to split them), and any other Agile related topic that might require some outsider viewpoint within your organisation.

We run a 1 day or 2 day Scrum workshop in a boot camp style session where we immerse in the Agile way of thinking.

The participants learn about the roles and practices of Scrum by being part of a Scrum team and “living” Agile.

Throughout the day, they will participate of different product development games that provide a hands on experience so valuable in understanding the soft skill paradigm of Agile.

The disruptive nature of  our Scrum simulation workshops enables a long lasting learning opportunity, and the games themselves, allow the students to identify the soft skills, team work, and continuous improvement aspects of Scrum. They will stay active all day, applying the principles of “Training from the Back of the Room”.
If interested in the principles of disruptive teaching, please keep reading.

 Lego City – Scrum Simulation with Lego

Some of our training courses:  Flinders University, UniSA, ACS, Inomial

Accelerated Learning – Teaching from the Back of the Room

We apply a training technique called “Accelerated Learning” by Sharon Bowman. In her approach to adult training, there are two fundamental aspects of the training process:
– to actively involve the learners in the training and
– keep them moving so they can increase oxygen flow to their brain
She bases her teaching practice brain research by the  Brain Center for Applied Learning Research at Seattle Pacific University; where it was found that “Exercise increases oxygen flow to the brain; an increase in oxygen is always accompanied by an uptick in mental sharpness.”
The goal in Accelerated Learning is not to teach a class, but to help the students learn. By actively involving the learners’ brains when teaching, there is a substantial increase in their ability to retain the knowledge.  Just like the Agile Manifesto has its principles and values; Bowman applies six learning principles to improve the way students are taught:
  • Movement trumps sitting
  • Talking trumps listening
  • Images trumps words
  • Writing trumps reading
  • Shorter trumps longer
  • Different trumps same

 She also suggests we teach using four simple steps:

  1. Get them connected to the course content and the other students
  2. Have students “show and tell” what they’ve learned
  3. Let the students “do it” – learning is experience
  4. Stand back and applaud; affirm what they’ve learned

So in our Scrum simulation workshops, I step back from speaking and fully involve the students in the teaching. Getting class participants involved in their own learning will help them better understand and retain the knowledge. To do this, our two day session includes investigation activities where I provide many articles, books, and websites for the students to research topics in groups and present them to small groups in the class.

If you want to get into more detail regarding the principles, there is an interesting article on  the Scrum Alliance website

and Bowman’s books: